Marcus Winter's blog

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Whose content is it anyway?

Intellectual Property in crowdsourcing is usually discussed with respect to legal issues and risk management for organisations. This article tries to re-focus the debate on the volunteers in crowdsourcing efforts. It reports on a study exploring the views of potential crowdsourcing volunteers in the arts on informed consent, acceptable use and content ownership. The results can help to inform the design of crowdsourcing platforms and processes with a view to addressing volunteers' concerns and sustainting motivation.

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Part 4: Thanks...but is it true?

This is the fourth part in a series of blog posts discussing findings from our literature review about complex game-based crowdsourcing. Today we'll look at ways to ensure that user-generated content in crowdsourcing projects meets professional standards. (Check out Part 3: What motivates volunteers?)

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Part 3: What motivates volunteers?

This is the third part in a series of blog post discussing findings from our literature review about complex game-based crowdsourcing. Today we'll look at what motivates volunteers to take part in crowdsourcing projects. (Check out Part 2: Play a game?)       

Part 3: What motivates volunteers?

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Part 2: Play a game?

This is the second part in a series of blog post discussing findings from our literature review about complex game-based crowdsourcing. Today we'll take a closer look at what a game is and how we implement it in 10 Most Wanted (TMW). (Check out Part 1: What is crowdsourcing?)       

Part 2: Play a game?

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Part 1: What is crowdsourcing?

One of the first tasks in any research project is reviewing the literature: you want to know where the research fits in and avoid reinventing the wheel. This often brings up interesting stuff - which is usually hidden away in a project report that might (optimistically) be read by a handful of people! This is the first in a series of blog posts that air some of the findings of our literature review. We'll start with a discussion of crowdsourcing in Part 1 and take a closer look at games next time.      

Part 1: What is crowdsourcing?