Blogs

Phil Blume's picture

It's been emotional

The 10 Most Wanted initiative has now ended and the website is being archived for posterity. The project partners are grateful to Nesta for funding 10 Most Wanted and extend a huge 'Thanks' all those who contributed their knowledge and opinions.

Do keep in touch by visiting the website of the Museum of Design in Plastics at http://www.modip.ac.uk.

Goodbye.

Marcus Winter's picture

Whose content is it anyway?

Intellectual Property in crowdsourcing is usually discussed with respect to legal issues and risk management for organisations. This article tries to re-focus the debate on the volunteers in crowdsourcing efforts. It reports on a study exploring the views of potential crowdsourcing volunteers in the arts on informed consent, acceptable use and content ownership. The results can help to inform the design of crowdsourcing platforms and processes with a view to addressing volunteers' concerns and sustainting motivation.

Susan Lambert's picture

Another cold case hots up!

This elegant octagonal bowl is part of the Plastics Historical Society collection that is on long loan to MoDiP. It came to us documented as manufactured by British Industrial Plastics (BIP) for the Magneto Syndicate.  Evidence from the object included "M-L BEATL ML115 MADE IN ENGLAND” moulded on its base.

Susan Lambert's picture

Cold case is HOT again!

Do you remember this ice bucket? All we knew about it was that it was made in Australia. After very little comment it was relegated to a cold case but unknown to us, horn historian, Adele Schaverein had kept on the case. She has found out that it is made of polystyrene which tells us also that it was injection moulded.  

The 10 Most Wanted Project Team are very grateful to Adele Schaverein and Excel Plac Testing Service and send them both a big thank you.

Susan Lambert's picture

Getting to where we are now

This is a joint blog written by all three partners

10 Most Wanted is a first generation Digital R&D Fund for the Arts project which combines social media and online gaming to motivate the public to search for unrecorded information about cultural artefacts. It outsources tasks commonly undertaken by professional curators, thereby taking crowdsourcing to a new level: while most crowdsourcing projects ask the public to complete simple tasks that do not require sustained engagement, 10 Most Wanted asks people actively to undertake research.

Susan Lambert's picture

Chief Agent Calling

10 Most Wanted is pleased to have appointed its first Chief Agent. Variously known as Ian15.mdx and Ian Holdsworth, he has sourced 15 separate pieces of information about objects in the MoDiP collection which we knew we wanted to find out. He has also contributed masses more contextual information - a stellar performance. Once you become a Chief Agent you have the opportunity to support HQ staff and Ian has accepted the invitation to write a blog. We hope he will also enjoy an extra-large slice of cake at the 10 Most Wanted get-together when the summer arrives.

Susan Lambert's picture

Curatorial concerns

I was delighted to have the opportunity to talk about 10 Most Wanted at the Dorset Museums Association’s AGM. The event was held in the Upper Hall of Scalpen's Court Museum in Poole, itself a pleasure to visit: it is a gem of domestic mediaeval architecture, complete with Tudor herb and physic garden.

Marcus Winter's picture

Part 4: Thanks...but is it true?

This is the fourth part in a series of blog posts discussing findings from our literature review about complex game-based crowdsourcing. Today we'll look at ways to ensure that user-generated content in crowdsourcing projects meets professional standards. (Check out Part 3: What motivates volunteers?)

Phil Blume's picture

Survey Group

There are many decisions that need to be made when developing a website. For much of the time the answers are objective, rational and obvious, so we just make our choices and get on with it. The problem comes with more subjective issues, where viewing things from the heart of the process can distort our perspective leaving us poorly qualified to make choices.

To help us in these situations we call on the wisdom of our Survey Group.

Marcus Winter's picture

Part 3: What motivates volunteers?

This is the third part in a series of blog post discussing findings from our literature review about complex game-based crowdsourcing. Today we'll look at what motivates volunteers to take part in crowdsourcing projects. (Check out Part 2: Play a game?)       

Part 3: What motivates volunteers?

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